Easy and Medium follow the strength and weakness listing, but as of 2013, Hard was changed to a random strength and weakness per villain There are three levels of difficulty: easy, medium, and hard. Each have strengths and weaknesses based on the type of cards used. There are ten main villains and additional associated henchmen. If players travel to the wrong portal, the portal will notify them and re-display the correct location of the portal. Regardless of the outcome of the 'fight', at the conclusion, players will be directed to another location symbol which matches a location on the map. Lighting and angle/distance can affect the read, which can cause an unexpected mechanical level of difficulty. There are cameras in the wall by the animation screens that read the cards as they are presented. Some interactions require the use of 'Sorcerer's Crest', which is on the back of the card. Players 'fight' the villains by showing their spell cards when prompted to 'Cast your Spell'. The animation is captioned, so hearing-impaired guests can play. Once activated, an animation will play and players will follow the story from there. Players activate a portal by placing their key (band/card) next to the keyhole. Each land with portals has five, though construction can limit this number. The game is played at portals marked on the map in Main Street, Adventureland, Frontierland/Liberty Square, and Fantasyland. Once set up, players will be given a set of cards and a map, and be told where to begin. There was formerly a card distribution location behind the Christmas shop in Liberty Square, but this location has since closed. įirst-time players are given a thorough run-through of the game at the Fire Station. Once linked, players must keep their original band or card in order to save their progress. Players begin by going to the Fire Station on Main Street USA to get the game set up and linked to a magic band or entry key. There is no additional charge to play the game, unless players opt to buy cards or the card binder at the Emporium or the Frontier Trading Post. One of the portals of the game in the Tortuga Tavern restaurant in Adventureland. Inside the crystal, Hades is left to wonder what went wrong with his plans. The crystal is then returned to Merlin's study. Through Merlin's guidance, the player uses the magic of the Sorcerer's Crest to seal Hades and the villains inside the mystic crystal. Deciding to use brute force, Hades amasses his army of the dead, which is led by the other villains. Unfortunately, it was only a distraction to let Pain and Panic try stealing the crystal again they predictably fail. However, Hades isn't one to give up he sends in Chernabog - his "Number 1 Guy". When all the villains are defeated, the magic crystal is restored. Therefore, the player's guidance comes from a foe of each villain: Sebastian, Merryweather, Rafiki, Mama Odie, Pongo, Pocahontas, Kuzco, and Genie. Though he meant to guide the player throughout the kingdom, Merlin forced to fight off Hades' lesser pawns that are trying to invade. Under the alias and disguise "Prince Azure", Hades also forces genie Jafar into helping. Posing as Boss Teal - Underworld Crime Boss, Lord Indigo of the East Underworld Trading company, Prince Azure, Yama, the god of the dead, and Lazuli, god of the underworld, Hades also promises Cruella, Ratcliffe and Yzma something they each want in exchange for help the 99 puppies, Pocahontas' land, and to be empress of Adventureland respectively. The two witches have schemes of their own to usurp power. Facilier, promising them second lives in exchange for a crystal fragment. Needing help himself, Hades revives Ursula, Maleficent, Scar and Dr. Merlin recruits the player to help him find the pieces of his crystal, giving them magical cards with the Sorcerer's Crest on them the crest itself is used when specifically needed. In an attempt to outwit Merlin, Hades sends Pain and Panic to steal the crystal, but their bumbling leads to the crystal being shattered into eight pieces that scatter to each area of the Magic Kingdom. Having grown tired of the dreary scenery in the Underworld, Hades decides to make the Magic Kingdom his new summer home however, Merlin would be able to easily repel an invasion with the power of his magic crystal.
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